Published onJanuary 8, 2023Eddie Bowles AR Tour - 2023 UpdateunityC-sharpAugmented-RealityEddie-BowlesUpdate on the finalized Eddie Bowles Cedar Falls Walking Tour
Published onNovember 20, 20222d Tactical RPG Pathfinding in UnityAdvent-of-the-ReaperUnityC-sharpalgorithmsHow to use Dijkstra's and A* to perform simple weighted pathfinding
Published onJuly 23, 2022Building a Dialogue System in Unity - PlaybooksAdvent-of-the-ReaperUnitypixelC-sharpLaying out the cutscene in a flexible format
Published onJuly 13, 2022Building a Dialogue System in Unity - TriggersAdvent-of-the-ReaperUnitypixelC-sharpCreating a system to interject in game progression to show cutscenes
Published onJuly 10, 2022Building a Dialogue System in Unity - IntroductionAdvent-of-the-ReaperUnitypixelC-sharpIt's a bit daunting but not too bad! In this introduction we will list requirements and put some bones around the technical solution
Published onJuly 9, 2022Synchronize Animations in UnityAdvent-of-the-ReaperUnitypixelC-sharpUse a synchronizing Animation GameObject to keep all your dependent Sprites in line
Published onJune 10, 2022Advent of the Reaper Entry ThreeAdvent-of-the-ReaperUnitypixelC-sharpDesigning a "State" abstraction using Unity primitives
Published onJune 9, 2022Advent of the Reaper Entry TwoAdvent-of-the-ReaperUnitypixelC-sharpTactics RPG map movement, which turned out to be a little trickier than expected
Published onNovember 28, 2021Eddie Bowles AR Tour - Part OneblenderunityC-sharpAugmented-RealityEddie-BowlesA self guided tour through Cedar Falls, Iowa using Unity and Mapbox
Published onSeptember 1, 2021Advent of the Reaper Entry OneAdvent-of-the-ReaperUnitypixelC-sharpA tactics RPG about Reapers, Angels, and intrigue!
Published onMay 26, 2021VR Development Diary Entry Fivevirtual-realityunityC-sharpblenderClowns and Anvils
Published onOctober 1, 2020VR Development Diary Entry Onevirtual-realityunityC-sharpMessing around with Oculus and Unity